SHARD-STRIKE
One paddle, one wall, full 3D. The Breakout branch pushed to its limit — a reactor, chain lightning, and a grid that descends whether you're ready or not.
PLAY — CLEAR 5 WAVES ON MELTDOWN TO OPEN CHAPTER IIPONGZERK
The second paddle returns. The wall stays — only now it's a border, three bricks deep, and both of you are drilling through it. Breach them before you get zerked.
RECLAMATION
Four sides. Three machines. One core between you — and it heals itself faster on every level. Where PONGZERK ended, this begins. Nobody has asked it to be fair.